Nyx was a 3D rendering engine written in C#. Originally targeting XNA, Nyx was later ported to run on an early version of MonoGame (with limited success).
- Deferred rendering with dynamic lighting and shadows
- Rigid body physics
- Directional, point, and spot lights
- Diffuse, normal, and specular maps
- Screen space ambient occlusion (SSAO)
- Depth of field
- Blender plugin for scene export